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Armature Studio
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Armature Studio : ウィキペディア英語版
Armature Studio

Armature Studio is an American video game development studio in Austin, Texas. In April 2008, after completing ''Metroid Prime 3: Corruption'' in 2007 for Nintendo, former game director Mark Pacini, art director Todd Keller, and principal technology engineer Jack Matthews left Retro Studios to start Armature, which was founded in September 2008.〔 Armature's first game was ''Metal Gear Solid HD Collection'' for the PlayStation Vita in 2012. In April 2013, Warner Bros. Interactive Entertainment announced that ''Batman: Arkham Origins Blackgate'' would be developed by Armature as their first new work and released for both the PlayStation Vita and the Nintendo 3DS on October 25, 2013. The third game developed was the PlayStation Vita edition of ''Injustice: Gods Among Us''.
The studio will be responsible for porting ''Bloodstained: Ritual of the Night'' to the PS Vita and Wii U. This will include porting Unreal Engine 4 to those platforms, as they are not supported by the engine's developer.〔https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1259255〕 Armature will make their engine code available to licensed Wii U and PS Vita developers after Bloodstained is finished.〔http://www.gamasutra.com/view/news/245756/Bloodstained_port_house_Armature_to_freely_offer_its_UE4_Wii_UVita_code_base.php〕
In October, 2015 the studio has announced its first original intellectual property, called ''Dead Star'', which is going to be a space-themed multidirectional shooter. It is slated to be released early in 2016 for Microsoft Windows and PlayStation 4.
== Games developed ==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Armature Studio」の詳細全文を読む



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